FishingEvent

The Fishing Event is an event called when a player uses the fishing rod to pull up an item.

Description
The FishingEvent is a class that adds one local variable: the fish material to keep track of what kind of fish was caught.

Constructor
FishingEvent(Player who, EnchantmentLevel enchantment, Material fish)
 * // Player who - the player who caught the fish
 * // EnchantmentLevel enchantment - the enchantment and level modifying the fishing event
 * // Material fish - the kind of fish being caught

Implements
None

Extends
ESPlayerEvent

Material getFish
Gets the fish that was caught's type

void setFish(Material fish)
Sets the fish's type to the specified value