TelepathyEvent

The Telepathy Event is an event called when a block is broken with a Telepathy tool.

Description
The Telepathy is a class that adds two local variables: a collection of drops from breaking the block, and a TelepathyType that keeps track of whether the break was NORMAL, CONTAINER, or SHULKER_BOX.

Constructor
TelepathyEvent(Block block, Player player, Collection drops, TelepathyType type)
 * // Block block - the block being mined
 * // Player player - the player breaking the block
 * // Collection drops - the item drops from the block
 * // TelepathyType type - the kind of block broken; NORMAL, CONTAINER, or SHULKER_BOX

Implements
None

Extends
ESBlockBreakEvent

Collection getDrops
Returns the drops from this event

TelepathyType getType
Returns the type of the event - NORMAL, CONTAINER, or SHULKER_BOX