SoulboundEvent

The Soulbound Event is an event called when a player dies with any Soulbound items in their inventory.

Description
The SoulboundEvent is a class that adds one local variable: a list of saved item stacks of all the saved items with Soulbound.

Constructor
SoulboundEvent(Player who, List savedItems)
 * // Player who - the dying player
 * // List savedItems - the items that should be saved after death

Implements
None

Extends
SoulEvent

List getSavedItems
Gets the items with Soulbound in a player's inventory