ForceFeedEvent

The Force Feed Event is an event called when an item is repaired with Force Feed.

Description
The ForceFeedEvent extends the ItemRepairEvent and adds one local variable: an exhaust float for how much exhaustion will be added to the player.

Constructor
ForceFeedEvent(Player who, int level, ItemStack item, float exhaust)
 * // Player who - the player whose item is being repaired
 * // int level - the level of Force Feed applied to the item
 * // ItemStack item - the item being repaired
 * // float exhaust - the amount of exhaustion to be added to the player

Implements
None

Extends
ItemRepairEvent

float getExhaust
Returns the exhaustion to be added

void setExhaust(float exhaust)
Sets the exhaustion to be added