SoulReaperEvent

The Soul Reaper Event is an event called when a successful Soulbound event is called and the kill item is a Soul Reaper weapon.

Description
The SoulReaperEvent is a class that adds two local variables: the player who killed the player losing their items, and a list of item stacks that keeps track of the reaped items.

Constructor
SoulReaperEvent(Player who, Player killer, int level, List reapedItems)
 * // Player who - the player getting their items stolen
 * // Player killer - the killing player
 * // int level - the level of Soul Reaper
 * // List reapedItems - the list of reaped items

Implements
None

Extends
SoulEvent

List getReapedItems
Returns the list of reaped items

Player getKiller
Returns the killer player