MoisturizeEvent

The Moisturize Event is an event called when a block is modified with the Moisturize enchantment.

Description
The MoisturizeEvent is a class that adds three variables: the block being changed, the ItemMoisturizeType that describes what kind of action will be taken, and the sound that should play on even completion.

The ItemMoisturizeType values are as follows:
 * UNSMELT // turn blocks like hardened terracotta back into regular terracotta
 * WATERLOG // waterlogs waterloggable blocks
 * WET // turns concrete powder into concrete
 * EXTINGUISH // puts out campfires

Constructor
MoisturizeEvent(Player who, ItemStack item, Block block, ItemMoisturizeType type, Sound sound)
 * // Player who - the player changing the block
 * // ItemStack item - the item changing the block
 * // Block block - the block about to be modified
 * // ItemMoisturizeType type - the operation to be performed on the block
 * // Sound sound - the sound to play after the event

Implements
None

Extends
InteractEvent

ItemMoisturizeType getMoisturizeType
Gets the type of modification that will happen

Sound getSound
Gets the sound that will play

void setSound(Sound sound)
Sets the sound that will play to the specified value