SacrificeEvent

The Sacrifice Event is an event called when a player dies while wearing a piece of Sacrifice armor.

Description
The SacrificeEvent is a simple class for giving damage to entities or players that attack the wearer of Sacrifice.

Constructor
SacrificeEvent(LivingEntity damaged, Player damager, double damage)
 * // LivingEntity damaged - the entity that will take Sacrifice damage
 * // Player damager - the player doing the Sacrifice damage
 * // double damage - the newDamage to the event (SacrificeEvent.damage is set to 0)

Implements
None

Extends
ESEntityDamageEntityEvent

Methods
None