OverkillEvent

The Overkill Event is an event called when a player left clicks the air with an Overkill bow.

Description
The OverkillEvent is a class that adds three local variables: whether the event will take an arrow, whether the player of the event has an arrow, and the speed multiplier of the arrow launched from the event.

Constructor
OverkillEvent(Player who, ItemStack item, boolean takeArrow, boolean hasArrow, double speed)
 * // Player who - the player shooting the arrow
 * // ItemStack item - the item with Overkill
 * // boolean takeArrow - whether the event should take an arrow
 * // boolean hasArrow - whether the pplayer has an arrow
 * // double speed - the speed of the arrow on launch

Implements
None

Extends
InteractEvent

boolean takeArrow
Whether the event will take an arrow from the player

void setTakeArrow(boolean takeArrow)
Sets whether the event will take an arrow to the specified value

boolean hasArrow
Whether the player has an arrow

double getSpeed
Gets the speed multiplier of the launched arrow

void setSpeed(double speed)
Sets the speed of the launched arrow to the specified value