IcarusLaunchEvent

The Icarus Launch Event is an event called when the player looks up while gliding with an Icarus elytra.

Description
The IcarusLaunchEvent is a class that has one extra field: the secondDelay, which sets how long it will take until the next activation of elytra can happen.

Constructor
IcarusLaunchEvent(Player who, int level, double speed, int secondDelay)
 * // Player who - the player flying with Icarus
 * // int level - the level of Icarus on the elytra
 * // double speed - the modifier for speed when the launch occurs
 * // int secondDelay - the number of seconds it will take for Icarus to recharge

Implements
None

Extends
ModifySpeedEvent

int getSecondDelay
Returns the second delay

void setSecondDelay(int secondDelay)
Sets the second delay to the specified value