Category:Enchantments

Enchantments are the foundation of the Enchantment Solution plugin. Currently, there are 48 custom enchantments and 37 vanilla enchantments, bringing the total to 85 enchantments for your players to enjoy. Some of them are simple, some of them are overpowered, and some of them are incredibly hard to find.

Enchantment Information
Every enchantment, vanilla or custom, comes with a given weight, max level, and enchantability values that determine when an enchantment appears and at what levels it can appear.

Weight
An enchantment's weight is the likelihood of that enchantment appearing in the enchanting table or from custom loot tables.

The weights in Enchantment Solution are Common (300), Uncommon (100), Rare (30), Very Rare (10), Epic (3), and Legendary (1). The numbers next to the names reference the likelihood of the enchantment being generated. The total likelihood depends on the possible enchantments on an item. For example, if 2 common, 1 uncommon, and 1 very rare enchantment could appear on the item, then the total value of those enchantments equals 710, and each of the enchantments' weights will be divided by that number when determining the chance. The common enchantments would have a 300/710 (42%) chance each, the uncommon would have a 100/710 (14%) chance, and the very rare would have a 10/710 (1.4%) chance.

Unlike vanilla Minecraft, all chest loot, including End City treasure, use the weighted system when generating enchantments using the enchantment table formula.

Max Level
An enchantment's max level determines the highest level that can naturally be used on the item. These values can depend on whether the server is using the level 30 or level 50 mechanic.

Start Level
Enchantment Solution also has a start level mechanic, in which the enchanting level in the table has to be equal to or higher than the specified level. If the start level is level 30, than the enchantment may only show up once the enchanting table has 15 bookshelves around it, giving access to level 30 (or higher) levels.

Enchantability
Enchantability is the range of values needed for a certain enchantment of a certain level to be available. The Minecraft Gamepedia describes this rather well, and besides one added part (the lapis modifier), this system is the same in Enchantment Solution.

For each enchantment, there is an enchantability constant and enchantability modifier. These numbers are added together using the level of the enchantment * the modifier + the constant (y = kx + m). When comparing this to the generated enchantability from the type of tool, the level of the enchantment that is the highest is used. For example, an enchantability of 30 in vanilla Minecraft would guarantee Protection III.

Enchanting and Anvil Types
Enchanting and Anvil types are groups of items that can have similar enchantments. These types include swords, boots, pickaxes, and armor. Each item has their own set of types, and while the types may be the same, they are not always so. For example, Beheading has a Sword enchanting type, but it has a Sword and Axes anvil type, meaning the enchantment may only come from the enchanting table on a sword or a book but may be anviled onto an axe.

Conflicting Enchantments
See this page for more details.