KnockUpEvent

The Knock Up Event is an event called when an entity is hit with a Knock Up weapon.

Description
The KnockUpEvent is a class that adds in one extra variable to help keep track of the modifier for the speed of the entity, the knockUp.

Constructor
KnockUpEvent(LivingEntity damaged, int level, LivingEntity damager, double damage, double knockUp)
 * // LivingEntity damaged - the entity to be knocked up
 * // int level - the level of knockup being used
 * // LivingEntity damager - the attacker
 * // double damage - the damage of the event
 * // double knockUp - the upward velocity of the entity after a hit

Implements
None

Extends
ESEntityDamageEntityEvent

double getKnockUp
Gets the knock up velocity

void setKnockUp(double knockUp)
Sets the knock up velocity to the specified value